Tag Archives: Blair Witch

How To Open Blair Witch Sawmill Lock

In Blair Witch Sawmill Lock, you encounter two locks, the second being at the Sawmill on a gate. The lock code operates the same way as the previous one found in the bunker, except this lock is easier to crack.

How to get into the Blair Witch Sawmill ?

Find the red tape

The code is relatively close to the Sawmill; firstly you need to go to the building opposite the one nearest to the lock. Inside that building, you will find red tape on a table, watch it with your camcorder to manipulate the doors in the opposite building.

To begin with, the door is locked, fast forward the tape to where a man opens the door, pause it there. Now you will have access to the Sawmill, upon entering the building you will notice that there is nowhere else for you to go. Resume the tape; a running man will open another door inside the Sawmill, pause the tape there. A room will now be open for you.00:3101:01

Once you enter this room, you can find a note on the typewriter. To find the code you must search through the drawers, in there you will find a piece of paper with the numbers 3, 3, 2 and 4 written on it, this is the code you need for the lock outside.

Return to the gate

To enter the code correctly, you must move the first slider to the third slot, the second slider to the third slot, place the third slider in the second slot and finally put the fourth slider in the fourth slot.

When the code has been entered correctly, the lock will drop off the gate. Now you have access to what’s on the other side Blair Witch game lock.

How to open the lock at the sawmill in Blair Witch ?

There are not many complications here, to open it you will have to do it in the same way as with the bunker lock.

Go to the building in front of the one closest to the lock and enter, once inside you will see a red ribbon on a table.

READ ALSO : Blair Witch: Lock Code Solution

What is the red ribbon on the table for in Blair Witch?

This will help you to manipulate the doors of the opposite building, so do not think twice and get it.

The building near the sawmill lock is virtually locked when you first visit it. So using the red ribbon is necessary to open the first door. Once you leave the camera interface you can enter the sawmill.

Once inside you will have to go back to the tape and run towards the same direction as the one that is running at that moment. It’s in the drawers.

You no longer have to keep asking how to open the lock at the sawmill in Blair Witch, because in this guide we will tell you how to do it.

At one point in the game, about halfway to be a little more precise, you will find a Blair Witch lock in the sawmill that is not so complicated to open however it can be a bit tangled if you do not know what to do.

Blair Witch: Lock Code Solution

Need the code to unlock the Bunker in the new horror game? This guide on How To Open Bunker In Blair Witch (Game) will walk you through the process you must complete in order to get the clue that allows you to learn of the combination so that you can open the Bunker door.

You find the Bunker very early in the game but it is locked by a special lock. There’s only a couple of these in the game. It may be possible to guess the combination but that’s a lot of guessing, instead, simply find the clue that gives you the combination.

If you want the full solution, read down below. Otherwise do the following:

  • Move the 1st lock to space #2
  • Second lock stays at space #1
  • Third lock stays at space #1
  • Move the final lock to space #3

Blair Witch : How To Open Lock Bunker

Continue with the story. You’ll have to find the Sheriffs truck the first time around, the white tree, the log that blocks the passage. Eventually you’ll meet the Sheriff at the White Tree. A short while after this, you’ll find the truck again, except this time it’s not rusted away.

There’s a Fuse Puzzle here but don’t worry about that. Get into the car, try to turn it on. When you can’t, flip the lever to open the hood. Attach the wire to the battery.

Get into the vehicle and press the left button on the radio. This will start a game show segment on the radio with Presenter. Listen to the entire broadcast. At the end, you will get a text message showing the code. If you get the message with the film critic, talking about Blair Witch 2, press again until you get the right one.

There is a radio inside. You can’t do anything with it unless you complete the game. For more details, check out our how to use the radio in the bunker guide.

Blair Witch has a few puzzles for you to solve throughout the game that will help you to advance further, two of which require you to open a lock. The first of these is found a little bit into the game at the Bunker, with the code for this being found elsewhere. For this guide, we will explain how you can get the code for the lock if you want to go that route, as well as providing what the code for those that just want to open it up.

How To Open Lock Methode #2 in Blair Witch : :

When you first arrive at the Bunker and area and go down the stairs, you will see a door that you cannot pass without opening the lock on it. To solve this puzzle in-game, you need to go through the ravine the opposite way you came until you come across the Sheriff’s vehicle.

You should be prompted here to use your walkie talkie at some point to talk to a mystery person that says that you need to turn on the headlights in the car. This is a multistep process that starts with Bullet bringing you the keys to the car. Once inside, you will try to crank it and see that the car battery is dead.

At this point, get out of the car and open the hood to reattach the battery. However, you will then notice the lights only come on for a second and then turn off. This is because a fuse is burnt out, which you have to replace. Look to the glove compartment and you’ll see a paper you can pull out with details on which fuse controls which part of the car and what type needs to be used.

Look for a selectable icon around the steering wheel, which will open the compartment for fuses. Select this and start off by removing the blackened fuse in slot seven simply by selecting it. Seven is the slot we need to replace for the headlights as seen on the cheat sheet to your left as “Front Light,” which requires a 20 Amp fuse.

Replace the fuse and you should be able to turn the lights on, which will lead to you getting a text message. Open this text message from The Prize and it should show you the right code to open the lock.

Now return to the Bunker and go to the lock itself and enter the code, 2, 1, 1, 3. This means to slide the object on each row over to the correct slow, so the second slot on row one, first slot on rows two and three, and slot three on row four. As soon as you input the last row, the lock will fall off and you will now have access to the Bunker.